﻿#include "HelloWorldScene.h"

#include "Lua_extensions_CCB.h"
#include "CCLuaEngine.h"

#include "CocoStudio\GUI\System\UIHelper.h"

USING_NS_CC;
USING_NS_CC_EXT;

CCScene* HelloWorld::scene()
{
    // 'scene' is an autorelease object
    CCScene *scene = CCScene::create();
    
    // 'layer' is an autorelease object
    HelloWorld *layer = HelloWorld::create();

    // add layer as a child to scene
    scene->addChild(layer);

    // return the scene
    return scene;
}

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }
    
    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                        "CloseNormal.png",
                                        "CloseSelected.png",
                                        this,
                                        menu_selector(HelloWorld::menuCloseCallback));
    
	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
                                origin.y + pCloseItem->getContentSize().height/2));

    // create menu, it's an autorelease object
    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
    pMenu->setPosition(CCPointZero);
    this->addChild(pMenu, 1);

    /////////////////////////////
    // 3. add your codes below...

    // add a label shows "Hello World"
    // create and initialize a label
    
    CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", 24);
    
    // position the label on the center of the screen
    pLabel->setPosition(ccp(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height - pLabel->getContentSize().height));

    // add the label as a child to this layer
    this->addChild(pLabel, 1);
	/*
    // add "HelloWorld" splash screen"
    CCSprite* pSprite = CCSprite::create("HelloWorld.png");

    // position the sprite on the center of the screen
    pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

    // add the sprite as a child to this layer
    this->addChild(pSprite, 0);
    */
	/*
	CCNode* node = SceneReader::sharedSceneReader()->createNodeWithSceneFile("publish/NewScene.json");
	this->addChild(node);

	CCComRender* render = (CCComRender*)(node->getChildByTag(10007)->getComponent("CCArmature"));
	mHero = (CCArmature*)(render->getNode());
	render = (CCComRender*)(node->getChildByTag(10008)->getComponent("CCArmature"));
	mEnemy = (CCArmature*)(render->getNode());
	runForward();
	*/

//	CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("NewAnimation/NewAnimation0.png",
//																			"NewAnimation/NewAnimation0.plist",
//																			"NewAnimation/NewAnimation.ExportJson");
//
//	CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("NewAnimation/NewAnimation1.png",
//																			"NewAnimation/NewAnimation1.plist",
//																			"NewAnimation/NewAnimation.ExportJson");
//
//	CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("NewAnimation/NewAnimation1.png",
//																			"NewAnimation/NewAnimation1.plist",
//																			"NewAnimation/NewAnimation.ExportJson");

//    CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("NewAnimation/NewAnimation.ExportJson");
    CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("guanyu/guanyu.ExportJson");

	CCScene* scene = CCDirector::sharedDirector()->getRunningScene();//->getChildren()->objectAtIndex(0)->

	CCLuaEngine* pEngine = CCLuaEngine::defaultEngine();

	CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);

    CCLuaStack *pStack = pEngine->getLuaStack();
    lua_State *tolua_s = pStack->getLuaState();
    tolua_extensions_ccb_open(tolua_s);

	std::string path = CCFileUtils::sharedFileUtils()->fullPathFromRelativeFile("hello.lua", "lua/");
	
//	pEngine->addSearchPath("D:/cocos2d-x-2.2.3/projects/XSanGuoDemo/Resources/lua/");
	pEngine->addSearchPath(path.substr(0, path.find_last_of("/")).c_str());
	pEngine->executeScriptFile(path.c_str());
	//pEngine->executeGlobalFunction("hello");
	
	CCLuaStack* luaStack = pEngine->getLuaStack();

	/*
	int handler = pEngine->executeGlobalFunction("GetCreateIconHandler");

	luaStack->pushCCObject(this, "CCNode");
	luaStack->executeFunctionByHandler(handler, 1);
	*/
	
	lua_State* lState = pEngine->getLuaStack()->getLuaState();
	
	//lua_State* lState = lua_open();
	//luaL_dofile(lState, path.c_str());
	lua_getglobal(lState, "CreateIcon");

	//lua_pushlightuserdata(lState, this);
	tolua_pushusertype(lState, this, "CCNode");

	int error = lua_pcall(lState, 1, 0, 0);
	if (error)
	{
		CCLog("error: %s", lua_tostring(lState, -1));
	}
	
	//lua_pop(lState, 1);

//	pEngine->executeGlobalFunction("CreateIcon");

//	ui::UIHelper::instance()

//	CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("", "", "");

/*
	CCArmature* hero = CCArmature::create("NewAnimation");
	hero->setPosition(500, 200);
	hero->setScale(-0.4, 0.4);
	hero->getAnimation()->setAnimationScale(2);
	hero->getAnimation()->playByIndex(1);
	this->addChild(hero, 1);
*/

	CCArmatureAnimation* x;
//	x->getMovementCount()

	return true;
}
/*
void HelloWorld::runForward()
{
	mHero->getAnimation()->play("run");
	mHero->runAction(CCSequence::create(CCMoveBy::create(1, ccp(400, 0)),
										CCCallFunc::create(this, callfunc_selector(HelloWorld::attack)),
										NULL));
}

void HelloWorld::loading()
{
	mHero->setScaleX(1);
	mHero->getAnimation()->play("loading");
	mHero->runAction(CCSequence::create(CCDelayTime::create(1.5),
										CCCallFunc::create(this, callfunc_selector(HelloWorld::runForward)),
										NULL));
}

void HelloWorld::attack()
{
	mHero->getAnimation()->play("attack");
	mHero->runAction(CCSequence::create(CCDelayTime::create(0.8),
										CCCallFunc::create(this, callfunc_selector(HelloWorld::runBack)),
										NULL));
	mEnemy->runAction(CCSequence::create(CCDelayTime::create(0.4),
										CCCallFunc::create(this, callfunc_selector(HelloWorld::enemyBeAttack)),
										NULL));
}

void HelloWorld::runBack()
{
	mHero->setScaleX(-1);
	mHero->getAnimation()->play("run");
	mHero->runAction(CCSequence::create(CCMoveBy::create(1, ccp(-400, 0)),
										CCCallFunc::create(this, callfunc_selector(HelloWorld::loading)),
										NULL));
	mEnemy->getAnimation()->play("loading");

}

void HelloWorld::enemyBeAttack()
{
	mEnemy->getAnimation()->play("smitten");

}
*/
void HelloWorld::menuCloseCallback(CCObject* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
	CCMessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
#else
    CCDirector::sharedDirector()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    exit(0);
#endif
#endif
}
